Actualizado hilo 12/7/17
F-BMW (DX11) con templates de SlowMotion: http://steamcommunity.com/sharedfile.../?id=766873200
Hilo en foro rF2: https://forum.studio-397.com/index.p...mw-1-19.53658/
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Actualización a v 1.15
Full changelog:
- New full flex chassis developed using the specific online tool of Chris: https://forum.studio-397.com/index.php…“redapg”.53457/
- New steering wheel options developed as above
- New engine developed as above
- AI tuned for working at 95% vs. humans
- Braking torque: decreased, but of course pushing hard, mostly the inner wheel lock as I suppose to be right
- AI starting: improved a little, now you can overtake only one line, maybe...
- Tuned the stiffness of the chassis, to avoid unwanted oversteering exiting med corners and to have a well balanced car like the original rF1 version, but with the new technology and enhancements of rF2
- Gears: I discovered an unused final into the original mod and I apply it with a little tuning
- Recalculated several values in the realtime section of the tires (TGM) to improve them
- New rear wet tires (TGM)
- New TBC file (of course)
- New opponents classes, now identifiable with full initials (i.e. FBMW2005ASIA, FBMW2006USA, etc...) for an easier choice
- New talents file with tuned values
- Improved the resolution of some items into the cockpit
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