Acabo de leer lo de la compatibilidad de iRacing. Perfect !!
En el articulo pone esto, mola:
It will be interesting to see iRacing’s first VR implementation on consumer hardware, as their support for the Rift development kits was one of the more polished integrations at the time. The Rift’s ‘asynchronous time warp’—a rendering technique which maintains smooth visuals during slowdowns in rendering—should help to mitigate the performance issues commonly seen on the DK2, while the improvements in fidelity and comfort on the consumer Rift has made frequent racing in VR a more viable and appealing proposition.
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