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Tema: [Hilo Oficial] RaceRoom Racing Experience (R3E)

  1. #1
    Piloto de karting Avatar de digiprost
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    [Hilo Oficial] RaceRoom Racing Experience (R3E)

    El contenido de serie es este:

    Spoiler



    Buenas.

    Abro este hilo para hablar de este juego de conduccion, no es simulador pero tiene muchisimas cosas muy buenas, el sonido para mi es lo mejor que he escuchado en un juego de coches, la conduccion esta claro que es para mas publico y se nota que no es un simulador pero por ejemplo el Audi 90 Quattro es una autentica delicia conducirlo, es muy divertido.
    El online creo que no esta displonible, tiene una buena cantidad de coches historicos y modernos, tiene unos 12 circuitos que son pocos para un juego.
    El juego es Free play, te dan 2 circuitos y 5 coches y despues todos son por micropagos, unos 4 euros circuito y 3 euros coche.
    Tiene eventos donde probar coches ante de compar, el Audi 90 esta displonible hasta mañana aqui:
    http://game.raceroom.com/competitions/

    Os dejo mi ultimo viideo en este juego con una pequeño edit y una s vueltas con diferentes camaras en onboard y camara de fuera.



    un saludo

    PD: Me he tomado la libertad de crear este post sobre el juego si no es correcto podeis boarrarlo sin problemas.

    Fanatec Clubsport BMW
    Ajustes en el propio volante: Sen 540 / FF 100 / Sho 100 / ABS 085 / Lin off / Dea off / Dri off / For 100 / Spr off / Dpr/off
    Ajustes en el profiler del volante: 900º de rotación y el damper a 0.



    Thrustmaster T500 RS
    Control panel:
    1080º Rotation (30 ingame lock)
    Overall strenght 60%
    Constant 100%
    Periodic 100%
    Spring 0%
    Damper 0%
    Auto center by game



    Logitech G25/G27
    Intensidad global: 100%
    Intensidad del muelle: 0%
    Intnesidad de amortiguación: 0%
    Activar sistema de centrado (desmarcado)
    Intensidad de centrado: 0%
    Grados de giro: 900º
    Permitir ajuste de configuración según el juego (marcado)



    Los perfiles .rcs se meten en C:\Users\tu_nombre\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet


    Fuente: www.racedepartment.com

  2. #2
    El puto Ecclestone Avatar de Tomy
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    Para nada Digi, gracias por hacerlo.

    Enviado desde mi LG G2 mediante Tapatalk

    Entra aquí.

  3. #3
    Piloto de Fórmula 1 Avatar de Hechi
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    Como suena esa bestia parda, como puede ser el mejor juego en sonidos del mercado!!

    Placa: Msi Z170AKrait - Procesador Intel Core i5 6600Kde @4,5 GHz
    - Ram 16GB G.skill - DDR4 -Trident Z - GPU: evga FTW 1080
    Playseats obutto - Logitech G27 &Thrustmater T500RS Mod Pololo - Fanatec Club Sport V2
    Oculus CV1

  4. #4
    Piloto de Fórmula Renault 3.5 Avatar de deivis
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    Impresionante el sonido!

    Enviado desde mi GT-I9505 mediante Tapatalk

  5. #5
    Piloto de Fórmula 1 Avatar de Foxiol
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    Anuncio importante! Han lanzado la versión Alpha del nuevo modo multijugador para Raceroom Racing experience, pero sólo para aquellos que tengamos el juego desde la versión WIP o Beta Cerrada.

    Estan enviando esta "carta" a todos los que lo tengan al juego RaceRoom Racing Experience WIP (en Steam) mediante e-mail o la pueden ver aquí mismo donde veran otros datos.

    http://admin.getanewsletter.com/t/v/2_NTQxMTQ5NTIwNw==/


    Multiplayer Alpha released to Closed Beta testers
    The MP ALPHA is now ready to download for the Closed Beta Testers who have the R3E WIP Application in their Steam Library.
    This is for all you Closed Beta Testers who helped us test things over one and a half years ago before we launched R3E.
    Please note that WIP runs on a different infrastructure. In case you can’t remember your old Closed Beta account, to participate in the MP ALPHA you will need to re-register once you have R3E WIP installed and running.
    There may be stability issues, things might go down and there may be numerous bugs which is why this is not exactly for everyone but for you that really want to join back and help us prepare MP Alpha for public. After these tests, MP Alpha will be made available in public for DTM Experience Season Pass Holders, then all DTM Experience owners and finally everyone who plays R3E.
    Some Notes and list of Known Issues:
    Notes:
    • We will continuously monitor the activity, server load and traffic and we will patch the game with fixes accordingly. So things might go on maintenance every now and then without any announcement.
    • Servers will have variety of parameters enabled or disabled for testing purposes. Some may or may not have mechanical damage, some may or may not have cut track rules for instance.
    • In the WIP, we have removed pretty much everything except MP Alpha to encourage everyone to test MP only. Don’t be alarmed when you see everything else missing.
    • DTM Experience is unlocked for free in WIP.
    • While this is for testing, please remember and try to have clean race sessions. There is no need for griefing. We have wrecker prevention ON but it can’t stop every occasion.
    • Server will appear red if it’s in race session or if it’s transitioning between sessions.
    • You can only join a server during practice and qualifying.
    Known Issues: (You don’t need to let us know about these).
    • Race Results might be inaccurate as server currently does not take overlaps into account.
    • There is a chat button in garage menu which is not functional. In-game chat works though. Check options for the chat keybind (default is “c”).
    • Laptimes might be slightly inaccurate and might affect the end result if the difference between 2 opponents are within few milliseconds.
    • Collision is still in the works and continuous collision might result in unexpected behaviour.
    • Game might crash while watching a MP replay. Well it might crash during gameplay as well but those you should definitely let us know about :)
    • You might see the same player name multiple times on your position bar and timing screen at times.
    • Joining and loading in while the server is transitioning from practice to qualify, or from qualify to race, might kick you out without a message and you might get stuck on car selection screen. If this happens just back out and re-enter DTM Experience.
    • Players secure a slot on a server as soon as they click “GO RACE” and select a car. However in the server browser, currently the server player count shows players that are physically inside the track. Player count doesn’t update until a player finished loading and present on the track. So server might be full even if shows slot available.
    • Lag spikes may occur when a new player joins.
    • Spikes may occur when side overlays pop in during gamepplay.
    • Position bar may glitch when someone leaves the race.
    • Novice mode currently does not run with automatic gear.
    • Players with unstable connection or latency might warp around a bit.
    We hope to see some of you join us for this phase and help us finish up Alpha for the masses. Thank you in advance for your help.
    Última edición por Foxiol 16/05/2014 a las 20:05


    "Vive y deja vivir"


  6. #6
    Piloto de Fórmula Renault 2.0 Avatar de JaviK
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    Soy incapaz de que reconozca el volante y la pedalera

    CSR y ClubSports Pedals v2

  7. #7
    El puto Ecclestone Avatar de Tomy
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    Me ha gustado mucho este vídeo, sí señor...


    Entra aquí.

  8. #8
    Piloto de Fórmula 1 Avatar de Foxiol
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    Hoy estuve un buen rato con los DTM y la verdad que los sonidos son de lo mejor que hay en simulación...increíble.

    Las físicas no estan nada mal en lo que respecta a comportamiento de coche, suspensiones, sensación de peso, y agarre...la verdad mola. Es como un Race07 pero muy mejorado, puedes ir a tope y sudas que no veas luego de dar varias vueltas.
    Luego peca un poco en el FFB pero tampoco es malo, es suave pero pesado y se siente casi todo perfectamente, la vibración de los pianos y demás detalles.

    No lo he comprado porque hay una manera para poder jugar o probar los coches sin comprarlos...Si van a la sección "Campeonatos" ahí aparecen competiciones online de tiempos de vuelta o "hotlaps", con distintas marcas y premios ya sea en periféricos, créditos del juego, entradas para ver la FIA GT o la DTM, etc. Y ahí se puede correr o hacer tiempos con los coches que sean del evento en particular.
    De momento hay 6 pruebas con distintos premios, un par tienen los coches de la DTM (y aparecerán los circuitos según el calendario real, que de momento esta Hungría), otro de la ADAC GT Masters (Fia GT), y otros con el Ford Capri y el BMW CSL.

    El que quiera y tenga el juego instalado los puede probar al menos.





    "Vive y deja vivir"


  9. #9
    El puto Ecclestone Avatar de Tomy
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    Catando el Aquila hace un momento en Bathrust.



    No puedo probarlo más, pero esta noche me pondré con ganas y ver si el juego ha mejorado lo suficiente.

    Entra aquí.

  10. #10
    Dueño de una escudería Avatar de ZaNY
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    Ya nos diras,aunque no le tengo mucha fe en comentarios positivos xD


  11. #11
    El puto Ecclestone Avatar de Tomy
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    Parche que llegará en dos o tres semanas:

    Added features:

    • Start lights in the HUD as players could not see the actual lights on the tracks from a distance.
    • The Multi-Player Browser is now sorting by player count in a server. More filtering/sorting options will be implemented later.
    • A new information box to the MP Browser which shows the settings (flag rules, fuel usage, tire wear, mechanical damage etc.)
    • Info regarding friends playing on that particular server.
    • A new information screen (e.g hold TAB to see who is on the server, their ping times etc.)
    • New cut track rules will be implemented. (3 different levels)
    • Various improvements to our Wrecker Prevention system.
    • Small HUD changes to better inform the player about which session they are in.

    Simbin explains that aside from these additional features they have also added a lot of fixes and improvements. Closed Beta testers should keep in mind that the MP Alpha testing phase on WIP application will end sometime next week.

    What’s in the Big R3E Patch?

    (The full patch-notes will be released with the patch.)

    • Improved road shaders
    • Lot’s of improvements to our water and road shaders.
    • Added the ability to adjust the amount of head movement in the cockpit. We know a lot of you asked for this as it was disorienting for some.
    • Various improvements and fixes to steering. Fixed jittery/jerky steering when taking corners.
    • Added the ability to scroll the car/class/livery selection wheels in the main menu. We ran out of space so we had to add a scroll. This of course will be replaced with WEB based menus in the future.
    • Re-factored the code further and improved the performance issues that occurred when certain overlays appeared.
    • Re-factored the AI code to improve their performance and to avoid having to have “workarounds” to get them to behave properly on certain occasions.
    • Various fixes to the sound engine.
    • Various art fixes to cars and tracks.
    • Various improvements bug fixes in the code.


    Fuente: bsimracing.com

    Entra aquí.

  12. #12
    El puto Ecclestone Avatar de Tomy
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    Por fin ha llegado el parche, ya de la mano del nuevo estudio derivado de Simbin, Sector3 Studios:

    Sector3 Studios released the latest update for RaceRoom Racing Experience (R3E). The update includes the long awaited Online Multi-Player and Single Player modes, revised Force Feedback and Updated track surfaces system and the new menus.

    Further more you now will be able to purchase the ADAC GT Masters 2013 content pack, featuring a selection of beautiful GT cars and famous racing circuits. In total 7 car models, 24 liveries and 6 tracks.

    Get your RaceRoom Racing Experience content at http://game.raceroom.com/store/

    Update Content:

    • Online Multiplayer: At long last! Challenge friends and rivals or make new ones in online multi-player races.
    • Single Player: Refine your skills against intelligent and challenging computer driven opponents. Use the Adaptive A.I., which will automatically adjust difficulty based on your performance, or customize computer controlled opponent difficulty to your liking.
    • Force Feedback Enhancement: A complete rewrite of the Force Feedback code, coupled with enhanced track surface modeling on Nürburgring, Hockenheim, Oschersleben, Lausitzring, Zandvoort, Red Bull Ring, and RaceRoom Raceway provide the most realistic road feeling to date. More tracks are scheduled for upgrading in the near future.
    • ADAC GT Masters 2013: Purchase the 2013 GT Masters content pack and race some of the world’s most iconic race cars on Europe’s most exciting tracks.
    • New Menus: Improved menus for simple and fast content selection.
    • Content packs and dynamic pricing: Dynamic pricing provides steep individual discounts on DLC and content packs when a player owns certain overlapping content. Log in and view the store to see the pricing in action.






    Make sure that when you want to try the new FFB to try it on the tracks that have been updated with the RoadFeel Technology. Otherwise you are missing out!

    The tracks that currently have Roadfeel are:

    - Circuit Park Zandvoort
    - Oscherlseben
    - Hockenheim
    - Nurburgring
    - Lausitzring
    - Red Bull Ring

    Entra aquí.

  13. #13
    El puto Ecclestone Avatar de Tomy
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    R3E Has Been Updated

    What’s New (Summary):
    • New RRE menus and overlays.
    • Single Race in R3E.
    • Multiplayer Alpha for R3E.
    • Pack system in store.
    • Dynamic discount system.
    • New Force Feedback
    • New Road bumps in listed tracks below.
    • AI difficulty can now be selected (R3E only for the moment)
    • New skyboxes.


    New Content:
    New Class in R3E - ADAC GT Masters 2013 Car Class
    • Ford GT GT3
    • Chevrolet Corvette Z06.R GT3
    • Audi R8 LMS Ultra
    • BMW Z4 GT3
    • Chevrolet Camaro GT3
    • Nissan GT-R GT3
    • Mercedes-Benz SLS AMG GT3

    New Car in GTR3 Car Class
    • Mercedes-Benz SLS AMG GT3

    New Tracks in R3E
    • Nürburgring
    • Motorsport Arena Oschersleben
    • EuroSpeedway Lausitz
    • Red Bull Ring Spielberg

    New Liveries
    • 18 new Free liveries for Aquila CR-1 Sports GT
    • 20 new liveries for BMW M1 Procar
    • 10 new liveries for Chevrolet Daytona Prototype


    Game:
    • Added a new force feedback settings tab in options with modified and added ffb settings.
    • Optimized loading performance
    • Changed car reflection option to have Low and High settings.
    • We now automatically center the window on screen in windowed mode.
    • Changed default value for cockpit head movement from 0.5 to 0.1
    • Added option to change AI difficulty in R3E.
    • Added Single Race in R3E.
    • Added Multiplayer Alpha in R3E.
    • Optimized reflections and rendering.


    Multiplayer:
    • Fixed an issue where the player count wasn’t updating until player had actually joined the track which was resulting in wrong player numbers in the browser.
    • Fixed an issue when a player comes from a session without damage and starts a new session in another game mode with damage, damage was off.
    • Fixed incorrect wheels RPM for remote cars.
    • Improved precision for wheels RPM for remote cars.
    • Fixed off-by-one error when rendering remote cars.
    • Added smoothing to velocity and rotation of remote cars for better collisions.
    • Fixed an issue where the player would get a replay without thumbnail after exiting a MP game during practice.

    Art:
    • Updated skyboxes.
    • Updated Oschersleben with new road shader, optimizations for performance and ffb.
    • Updated Zandvoort with new road shader, optimizations for performance and ffb.
    • Updated Lausitzring with new road shader, optimizations for performance and ffb.
    • Updated Hockenheim with new road shader, optimizations for performance and ffb.
    • Updated Red Bull Ring with new road shader, optimizations for performance and ffb.
    • Updated Lausitzring with new road shader, optimizations for performance and ffb.
    • Updated Portimao with new road shader, optimizations for performance.
    • Fixed a flashing building issue in Mid Ohio.
    • Updated RaceRoom Raceway with optimizations for ffb.



    Camera & Physics & Force Feedback:
    • Updated default profiles to the new FFB improvements. Note: Your old custom profiles will be renamed and backed up when you launch the game after the update. These profiles should not be used due to the new FFB changes.
    • Added Thrustmaster T300RS Racing Wheel default profile.
    • Added Thrustmaster TX Racing Wheel default profile.
    • Modified grip on grass.
    • Decreased opponent car volume for all GT3 cars.
    • Fixed Brands Hatch Turn 2 camera.

    Audio
    • BMW 635 CSi - Adjusted external sounds.
    • Fixed naming issues with DTM pitstop samples.
    • Improved BMW GT3 Z4 external sounds.
    • Updated GT3 car backfire sounds.


    Portal:
    • Added pack support. Store can now have content packs.
    • Added dynamic discount functionality that gives additional discount on overlapping or owned content.

    Entra aquí.

  14. #14
    Piloto de Fórmula Ford Avatar de deltonin
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    Esta gente sigue en sus trece, ya quebro Simbin y va a volver a quebrar Sector 13.

    Podian dignarse y poner algun coche mas civilizado, siempre con la misma historia de coches de 800 cv para arriba.

    Reiza tiene mas controlado este aspecto, mete vehiculos mas variados, te puedes entretener con un Mini o un Formula Vee o pasar a un V8. Aquí no, todo bestias pardas.

    Luego vendrán los lloros.

  15. #15
    Piloto de karting Avatar de Euroracing8
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    Aqui os dejo una carrera de 3 vueltas probando la IA. Es con el Pagani Zonda R en Laguna Seca. Para ser una IA en beta esta bastante bien, aunque se nota que es la misma IA que la del juego del DTM que sacaron; la IA intenta siempre sacarte de la pista y dan bastantes toques hasta que te adelantan.

    Un saludo ;)

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